Post by Orwell on May 16, 2012 15:46:34 GMT -5
MIELE "HONEY" VESCAVACCI
-- INFORMATION
[/size]MIDDLE NAME: ---
LAST NAME: Vescavacci
NICKNAMES: The translation of her name is "Honey", and she usually tells people that, instead of Miele. Sometimes, however, she is referred to by her intended prey as "The Huntress". And always in hushed whispers, naturally. Additionally, "The Huntress" was her moniker back when she was for hire in her old world.
SPECIES: Vampyre - Heartbreaker
ORIENTATION: Bisexual, but she is slightly more inclined towards men.
RELIGION: Psh, what is that? Though she won't deny that she'd like to be able to believe in something.
GENDER: Female
BIRTHPLACE: Bastia, Corsica. Or a version of it, at least.
BIRTHDAY: December 1st, 1864.
AGE: One-hundred and forty-nine.
MEMBER GROUP: Just a member.
[/ul]
-- APPEARANCE
[/size]HAIR COLOR: Rich, mahogany brown.
HEIGHT: Five feet, two inches.
WEIGHT: One hundred and eighteen pounds.
DISTINCTIVE MARKINGS: None.
SCARS: She would have lots, but vampyres aren't prone to scarring, so, none.
TATTOOS: There is a black dagger with a fleur de lis as the hilt tattooed on the back of her neck: the seal of House Vescavacci. Crossed behind the hilt is the silhouette of two arrows, a variation of the seal chosen for Honey specifically.
PIERCINGS: None.
[/ul]
-- PERSONALITY
[/size]Also of note, Honey has a bit (read: a large bit) of a hero complex. Her life's "mission" is one of redemption, and that redemption involves saving people. Coupled with the fact that, when people ask if there's anything they can do to repay her, she has to answer with, "Well, actually, I could really use some blood...", which makes her feel even more monstrous, Honey seems to never be able to balance out the debt she feels she owes to the world. To be clear, Honey's not guilt-stricken over being a vampyre. They need blood, it's natural for her, and there's no short supply of people willing to trade it, like anything else. She's guilt-stricken over being from a clan of vampyres that treat humans like cattle. So, hunting homicidal monsters and taking names helps. Part of it is honest compassion. The other part is Honey just trying to make herself feel better, even for a second. Still, Honey makes sure not to let the weight of her regrets show. After all, she is a person of action, not contemplation. Whining about your problems is a lot less productive than going out and killing your problems. Or killing to solve them.
A side idiosyncrasy is that while, as her age would enable her to, Honey has a huge archive of knowledge on everything from world history to computer hacking (real useful now, right?), she is really, really understudied on pop culture. If it's a reference from after the 1930's, she probably won't get it. And honestly, 1930's is pushing it.
LIKES: Bars (you meet the most interesting people), fighting (she's damn good at it), romance novels (they're entertaining), weapons (she has a love of weapons that is fairly disturbing), children (there's just this soft spot for them), playing up old vampire stories (mostly if she's hunting a criminal of a more mundane variety, to scare their pants off), finding someone she can really talk to, or connect with (even if it's just for a little while), archery (it takes skill, and gives her enormous pleasure that she's so good at it).
DISLIKES: Pop culture references (she doesn't get them), most other Heartbreakers (sneaky, power-hungry politicians and gangsters who literally drain the life out of other people), useless people (this doesn't mean people that can't fight, it means people that serve no purpose in any way, shape, or form), cockroaches (unfortunately, they're common), and on that note, insects in general (not frightened of them, just thinks they're gross).
HOBBIES: Hunting, weapon repair, gambling, winning at gambling (if it involves cards, dice, or dominos, it's best not to play against Honey), sleight of hand (again, mostly with cards, though the dexterity has many applications, from magic tricks to pickpocketing).
FEARS: House Vescavacci. Anything having to do with them. Mostly them: A) Sending someone to bring her back, or B) Building a stronger presence in this world. And also, or rather, mostly, having to face Vescavacci's leader, Ferraro. Additionally, if Honey were to come across a monster or opponent who she could not defeat, not simply one that was a challenge, or one that she might die fighting, but one who she knew, with absolute certainty, that there was no way she could overcome, she'd be afraid of that.
[/ul]
-- HISTORY
[/size]FATHER: Some other human thrall.
SIBLINGS: If she has them, she doesn't know them. The others raised in the Cloak Branch of House Vescavacci are the closest she has.
SIGNIFICANT OTHER: None. Anymore at least. See other.
CHILDREN: None.
OTHER: Ferraro Vescavacci, leader of House Vescavacci, Honey's greatest fear, and also her former lover.
[/ul]
-- ABILITIES
Crazy Speed & (sort of) Strength
As a member of House Vescavacci's Cloak Branch of assassins, Honey possesses incredible speed. She was actually rather well known for it, being faster than even the other assassins. Honey moves like shadows slipping across a wall, and is incredibly difficult to evade or intercept. If she exerts herself, she can be barely more than a blur in the corner of your eye, if even that. She's also quite a bit stronger than she looks, easily able to lift the dead weight of a body over her head, though her speed is more developed than her strength.
Short Term Precognition & Reflexes
In no way, shape, or form can Honey predict the future. She doesn't know what your next funny quip in a fight is going to be. But she does have an innate ability to perceive a few moments ahead as far as her surroundings go, especially in a fight. Dodging bullets? Not out of the question for her. Though it would at least take some work. This also gives her an edge with her bow and arrows, contributing to a lot of her perfectly placed shots.
Shadows & Stealth
Technically, Honey doesn't melt into the shadows, but it sure looks like she does. While one would be hard-pressed to say she controls the "element" of shadow, it would be equally hard to deny that she has some affinity with it. Darkness seems to draw about her, and when she's hiding, she always seems to be in something of a blur or haze, even without moving. The absolute silence she's able to take on adds to this effect, and can make her downright terrifying if you're being hunted by her.
STRENGTHS: Assassin-y skills (stabbing things, stealthing it up, tracking), dexterity & speed, excellent shot, practically fearless, intelligent, uncannily good at card games, speaks French, Italian, and English.
WEAKNESSES: Being a vampyre (needing to feed, crisping in the sun, etc.), diplomacy, leadership, practically fearless, overwhelmingly regretful, understanding human needs, Ferraro Vescavacci and the rest of his house.
WEAPONS:
- Bow & Arrows: Her personal favorite weapon, a modern recurve bow. She knows how to make her own arrows, and if she takes her mark down, she can salvage the arrows as well. She also just loves archery so, so much.
- Two Pistols: Brought over from her world, along with ammunition, Honey has the rare advantage of two contemporary, loaded firearms. However, she almost never uses them, as the ammo needs to be saved for an emergency.
- Assortment of Knives & Daggers: Good for stealth kills, and you don't want to be in a hand-to-hand confrontation with Honey once these babies are unsheathed.
[/ul]
-- YOU THE RP'ER
[/size]RP'ING FOR HOW LONG: Eleven years. Started young. (:
TIME ZONE: US Pacific Time.
OTHER CHARACTERS: None.
RP SAMPLE:
One paw after the next; that was the way. One by one, the bare-branched trees passed, each one an accomplishment that brought them closer. The snow that dusted Mossflower's ground was just enough to send chills running up and down the travelers from nose to tail, and the bitter wind nudged them closer together, in hopes to gain a bit of warmth from proximity. Exhaustion was clear on their faces. They had started their trek far to the North, and it felt like they hadn't stopped once. It had been hardest on the dibbuns: a trio of little mice, two squirrels, and a mole-babe. They huddled under a quilt, amidst the meager rations in the small caravan's cart (along with Araceli's halberd and sword, which they were imposingly told by Araceli not to lay a paw on, lest they wanted to lose said paw). While they had started out the journey high-spirited, the young ones had fallen quiet. It was a long way to travel for such little creatures.
Araceli didn't think that the silence would make her uncomfortable, but it did. For the first part of the trip, before everyone grew too weary for unneeded talk, Araceli had longed for the noise to stop. But now that it had ceased, it was as if everyone's weighty thoughts had manifested into a tangible aura of gloom.
But according to the map, it wasn't far now. Setting her jaw, Araceli shouldered a bit more weight of the cart, and picked up her pace. It was she and a tall, russet squirrel pulling the cart, and he matched his steps to hers. Proportionately, at least. He had much longer legs than the small, dark-furred mouse.
"What, now you're excited?" he joked, though in a hushed tone, brush flicking in amusement. From beneath the hood of her rust-colored cloak, Araceli narrowed her eyes into an expression of disdain. False disdain. She was actually rather fond of the squirrel. He rolled with the punches, and didn't seem disquieted by Araceli's shady hints at her former line of work.
Araceli nodded her head in the direction of the dibbuns in the cart, who looked more miserable by the second. "They could start crying any moment now. I couldn't take it."
"Aww, it that Araceli for 'I'm worried'? You bleedin' heart, you."
Another glare, this one sterner. But Araceli was a bit tired to keep it up. Rolling her eyes, she nodded, drawing a wide smile from the sated squirrel. Who didn't like to be told they were right? But despite not wanting to openly express her worry, Araceli was set on getting these creatures to the abbey quickly. Their glum faces were really starting to get to her, and in a concerned way she wasn't entirely comfortable with. Her squirrel compatriot understood, and they brought the whole group to a quicker pace, as the heavy silence persisted.
Just as the sun began to flirt with the horizon, and Araceli was beginning to think that she'd misjudged the distance and they'd have to camp for yet another cold night, the path broadened, and she caught a glimpse of something in the distance. Something that wasn't just another part of the forest. One more ridge in the path, and then as they moved over it, she could see them: red sandstone walls. The run crept a bit further in the sky, and lit them nearly crimson.
Araceli couldn't help it. She actually stopped dead in her tracks, jolting the dibbuns from their glazed expressions. In her heart, Araceli felt something lift, if only for a moment. All her life, she'd known only brown and gray; wooden ships and granite fortresses. Though the wind still chilled her, Araceli could swear a warmth extended itself from the gates as they came into view. She got that one moment all to herself, it felt, for the few seconds before everyone else lifted their eyes from the snowy ground.
Then, they erupted. Deadly quiet only a moment before, a wave of noise washed over them. There were whistles, and a few cheers, as they burst into excited babble. The dibbuns rushed to the front of the cart for their first look at the abbey, bouncing up and down under their blanket, twittering, "Redwall! It's Redwall!" One tiny squirrel even used Araceli's head and shoulders to gain a better vantage point, climbing onto her from the cart. Araceli bore it with patience, and even a small smile. This was a special occasion.
It was practically a parade as they approached the gates, their haggard faces beaming. Although, as they drew closer, some began to shy back. They'd heard the tales of this place, and the benevolence of its denizens, but these were creatures from the North. Their lives had been hard, and now that they stood before this fabled place of peace, it was hard to believe that it was really... well, real. Nobeast seemed to know quite what to do, now that they were here. Araceli was oblivious to it for a few seconds, as she'd taken to trying to pry the squirrel-babe off her head. But once she did, and managed to place her back in the cart, Araceli realized that quite a few faces were turned to her hopefully. She glanced about the group, a bit surprised. More expectant glances.
Swallowing, Araceli nodded, and stepped forward, towards the huge oaken gate.
[/ul]
[/blockquote][/blockquote][/size]